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	<title>kenny bunch &#187; Uncategorized</title>
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		<title>Introducing the as3for2 framework (an AS3 emulation layer in AS2)</title>
		<link>http://www.kennybunch.com/blog/2010/12/introducing-the-as3for2-framework-an-as3-emulation-layer-in-as2/</link>
		<comments>http://www.kennybunch.com/blog/2010/12/introducing-the-as3for2-framework-an-as3-emulation-layer-in-as2/#comments</comments>
		<pubDate>Wed, 22 Dec 2010 15:21:10 +0000</pubDate>
		<dc:creator>Kenny Bunch</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kennybunch.com/blog/?p=297</guid>
		<description><![CDATA[Is ActionScript 2 still used? We rarely have ActionScript 2 based projects these days at Dreamsocket, but a few still pop up now and again. Most of the time when they do it is because the project had some limitation that required it to be ActionScript 2. Recently we had two projects that had this [...]]]></description>
			<content:encoded><![CDATA[<h2>Is ActionScript 2 still used?</h2>
<p>We rarely have ActionScript 2 based projects these days at <a href="http://dreamsocket.com">Dreamsocket</a>, but a few still pop up now and again. Most of the time when they do it is because the project had some limitation that required it to be ActionScript 2. Recently we had two projects that had this type of limitation. One was using <a href="http://scaleform.com">ScaleForm</a>, a C++ Flash implementation which is typically used to create UIs for games (on platforms like the PS3, XBOX, etc). In our case we were creating a UI for a set top box platform. The other was for a random banner ad that needed to play nice in foreign environments. In both cases we turned to our as3for2 framework.</p>
<h2>What is as3for2?</h2>
<p>The moment ActionScript 3 came out, it was clear the new language was much simpler and cleaner to work with. Having a lot of large ActionScript 2 projects at the time that we wanted to port, we created a framework that wrapped ActionScript 2 to emulate the new ActionScript 3 objects and interfaces. It enabled us to slowly port chunks of code over to the point we just had to change a few syntax points and the code was now running atop ActionScript 3. That definitely was helpful but it was more of a short term transitional usage of the framework. Where it has been invaluable are projects like the ones mentioned above where we have to step back in time because of limitations that won&#8217;t allow us to use ActionScript 3. The sad thing is we&#8217;ve sat on this code base for about 5 years without sharing it. I guess it is better late than never. So today we are <a href="https://github.com/dreamsocket/actionscript-as3for2">releasing the framework under an MIT license</a> for anyone who still has to dabble in ActionScript 2.</p>
<h2>What is in the framework?</h2>
<p>- AS3 style event framework with bubbling, priorities, scoping, phases, formal events<br />
- display package with DisplayObject, Graphics, Sprite, Stage, etc that hold the same AS3 APIs<br />
- NetStream, NetConnection, SoundTransform<br />
- Timer</p>
<h2>Where do I get it?</h2>
<p>All the code is up on <a href="https://github.com/dreamsocket/actionscript-as3for2">https://github.com/dreamsocket/actionscript-as3for2</a>. So go <a href="https://github.com/dreamsocket/actionscript-as3for2">grab it now</a>! It may be something useful on a project, fun for a stroll down memory lane, or educational as you port things over to JavaScript.</p>
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		<title>Tablets</title>
		<link>http://www.kennybunch.com/blog/2010/11/tablets/</link>
		<comments>http://www.kennybunch.com/blog/2010/11/tablets/#comments</comments>
		<pubDate>Wed, 17 Nov 2010 20:45:03 +0000</pubDate>
		<dc:creator>Kenny Bunch</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kennybunch.com/blog/?p=277</guid>
		<description><![CDATA[Why a Tablet? The tablet seemed to be a niche product until Steve Jobs came along and said the iPad was the most revolutionary computing device since the personal PC. Most of the vocal web responded with shock in thinking Steve and finally fallen off his rocker. Had he finally come out with a flop [...]]]></description>
			<content:encoded><![CDATA[<h2>Why a Tablet?</h2>
<p>The tablet seemed to be a niche product until Steve Jobs came along and said the iPad was the most revolutionary computing device since the personal PC. Most of the vocal web responded with shock in thinking Steve and finally fallen off his rocker. Had he finally come out with a flop for Apple? or was he on to something? </p>
<p>If you step back for a moment and look at what the tablet represents, you realize it is definitely the next step in casual mass web consumption. Why do I say that? Take your average Joe Somebody internet user, he is very different than your vocal web user. Your vocal web user, which is probably you if you are reading this entry, publishes the web, they don&#8217;t consume it. They use their computer heavily to enter complex data and interact with everything digital. Joe Somebody on the other end consumes the web. He just uses it to view content. Though he may publish content to it as well, it is simple content (email, video, photos, etc.). Therefore Joe doesn&#8217;t need a complex device to interact with what he consumes or publishes. In fact, the simpler the device and more convenient the better. A tablet is much easier to use than a lap top. It is smaller, it doesn&#8217;t have to be opened and situated on a surface, and it is simpler to interact with. Try using either in a small environment like a plane (in Coach) and the differences will stand out dramatically.</p>
<h2>Here they come</h2>
<p>Even though the vocal web was somewhat dismissive of the iPad, device manufacturers understood what was going on.<br />
The message is simple &#8211; <b>Mass markets will ditch their PCs and laptops for tablets once they realize the convenience</b>. </p>
<p>In Q4 of 2010, we are now seeing what the device manufacturers are responding with. The tablets are coming in like the waves of a hurricane. So we are all left to sift thru device after device wondering which one will be our initial purchase. A devices true success over another completely depends on what it feels like to interact with it versus another. Joe Somebody doesn&#8217;t care what software is running on the system or what runs and what doesn&#8217;t. He just wants it to be a beautiful experience. The better the device feels in his hand, the smoother/faster it appears to run, the more of his content that he can consume, the elegance of the interface and how easy it is to use all play into this experience. The device that does it the best will win. </p>
<h2>iPad vs the competition</h2>
<p>The iPad is nice, Apple focuses on experience first and they were the first to really put their stamp on this space so they have a lead. However, it all boils down to experience. If someone beats Apple at this game they win. With a ton of competition sitting in the distance, will someone come along and grab the pie? Android tablets are marching in like a CGI scene in Star Wars, but the Android OS still feels like a nerd put Linux on a touch screen. Don&#8217;t get me wrong, I&#8217;m a nerd, I like the under pinnings of the OS, but PLEASE Google use your $ and get some serious UI and interaction designers. Oddly, the one that seems to stand above the others is BlackBerry&#8217;s Playbook. You have to ask yourself, really? I mean BlackBerry the BlackBerry who seems primarily focused on business? Oddly enough, yes. The device is smaller, thinner, faster, and its interface seems like a visual motion masterpiece. You can read the specs and it seemingly dwarfs the iPad, but at the end of that day that doesn&#8217;t matter to a mass market. Probably the only specifications they ever read are on food containers. Point blank, it seems like a nicer experience.  Sitting across from Martha Stewart at a conference who could probably be a decent gauge for for Sally Somebody, her reactions seemed to agree. When the Playbook was presented, her interest peaked and her questions went flying. Consumers want pretty things that are a joy to use. Apple gets it, now even the suits at BlackBerry get it. Given the amount of mobile and tablet work we are doing at Dreamsocket, you can bet we&#8217;ll have a stockpile of play toys. It is fitting that the Playbook tops our list for the most anticipated device. However, in the end only time will tell and the device that feels the best will win.</p>
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		<title>Presenting at the Flex User group in Atlanta tonight</title>
		<link>http://www.kennybunch.com/blog/2009/04/presenting-at-the-flex-user-group-in-atlanta-tonight/</link>
		<comments>http://www.kennybunch.com/blog/2009/04/presenting-at-the-flex-user-group-in-atlanta-tonight/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 15:51:38 +0000</pubDate>
		<dc:creator>Kenny Bunch</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kennybunch.com/blog/?p=264</guid>
		<description><![CDATA[Its late notice, but better late than never. I will be presenting along with Alan Queen tonight at Atlanta&#8217;s Flex User Group in Buckhead. Alan will begin the night with talking about dynamic audio with Flex/Flash/Air and then I&#8217;ll close it out talking about general media applications and our framework. The meeting starts at 6:30 [...]]]></description>
			<content:encoded><![CDATA[<p>Its late notice, but better late than never. I will be presenting along with Alan Queen tonight at Atlanta&#8217;s Flex User Group in Buckhead. Alan will begin the night with talking about dynamic audio with Flex/Flash/Air and then I&#8217;ll close it out talking about general media applications and our framework.</p>
<p>The meeting starts at 6:30 and is at<br />
Echo Eleven&#8217;s offices<br />
3525 Piedmont Rd NE<br />
Building 7, Suite 400<br />
Atlanta, GA 30305</p>
<p>The <a href="http://www.meetup.com/atlflex/calendar/9984133/">meetup site has more details</a>. Definitely come out if you can, it looks to be a great meeting! If you do, <a href="http://www.meetup.com/atlflex/calendar/9984133/">make sure to RSVP</a> as it looks like the list is pretty large right now.</p>
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		<title>Collision Detection and Poor Bear</title>
		<link>http://www.kennybunch.com/blog/2009/04/collision-detection-and-poor-bear/</link>
		<comments>http://www.kennybunch.com/blog/2009/04/collision-detection-and-poor-bear/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 20:39:04 +0000</pubDate>
		<dc:creator>Kenny Bunch</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kennybunch.com/blog/?p=262</guid>
		<description><![CDATA[Chad posted a nice article on Dreamsocket.com outlining some problems he was trying to solve with doing collision detection and his solution. It is an interesting read and gives you some technical insight into some of our development process with Project Poor Bear. Check it out when you get a chance.]]></description>
			<content:encoded><![CDATA[<p>Chad posted a <a href="http://dreamsocket.com/news/category/development/poor-bear-update-4-collision-detection">nice article on Dreamsocket.com</a> outlining some problems he was trying to solve with doing collision detection and his solution. It is an interesting read and gives you some technical insight into some of our development process with Project Poor Bear.  <a href="http://dreamsocket.com/news/category/development/poor-bear-update-4-collision-detection">Check it out</a> when you get a chance. </p>
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		<title>Clean Media Framework Documentation on Dreamsocket.com and in AS2 1.1.68 and AS3 1.1.84 release</title>
		<link>http://www.kennybunch.com/blog/2009/04/clean-media-framework-documentation-on-dreamsocketcom-and-in-as2-1168-and-as3-1184-release/</link>
		<comments>http://www.kennybunch.com/blog/2009/04/clean-media-framework-documentation-on-dreamsocketcom-and-in-as2-1168-and-as3-1184-release/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 18:12:01 +0000</pubDate>
		<dc:creator>Kenny Bunch</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kennybunch.com/blog/?p=253</guid>
		<description><![CDATA[We updated all the ActionScript Media Framework documentation on the site today along with all the documentation in the product downloads. Though we put out a new release, nothing really changed but the docs and those changes were simple. We removed all uncommented private/protected class properties from the documentation. This makes reading the documentation less [...]]]></description>
			<content:encoded><![CDATA[<p>We updated all the <a href="http://dreamsocket.com/support/documentation">ActionScript Media Framework documentation on the site</a> today along with all the documentation in the <a href="http://dreamsocket.com/products/actionscript-media-framework/overview">product downloads</a>. Though we put out a new release, nothing really changed but the docs and those changes were simple. We removed all uncommented private/protected class properties from the documentation. This makes reading the documentation less of a headache since its less clutter.</p>
<p><a href="http://dreamsocket.com/news/category/development/modified-as2api-source-code">Anyone that saw our earlier post on the as2api source code changes</a>, some of the capabilites that allowed us to selectively clean up the ActionScript 2 code base are in that post. Good times <img src='http://www.kennybunch.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p>Stay tuned for more goodies!</p>
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		<title>Modified as2API source and binary posted</title>
		<link>http://www.kennybunch.com/blog/2009/04/modified-as2api-source-and-binary-posted/</link>
		<comments>http://www.kennybunch.com/blog/2009/04/modified-as2api-source-and-binary-posted/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 16:32:13 +0000</pubDate>
		<dc:creator>Kenny Bunch</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kennybunch.com/blog/?p=251</guid>
		<description><![CDATA[We modified the as2api doc tool for ActionScript 2 to include hiding/showing private members, events, and @private tags. The source and information is posted over at Dreamsocket. If it is useful to you, go read about the changes and grab it!]]></description>
			<content:encoded><![CDATA[<p>We modified the as2api doc tool for ActionScript 2 to include hiding/showing private members, events, and @private tags. <a href="http://dreamsocket.com/news/category/development/modified-as2api-source-code">The source and information is posted over at Dreamsocket</a>. If it is useful to you, go <a href="http://dreamsocket.com/news/category/development/modified-as2api-source-code">read about the changes and grab it</a>!</p>
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		<title>Project Poor Bear Update 3 posted</title>
		<link>http://www.kennybunch.com/blog/2009/03/project-poor-bear-update-3-posted/</link>
		<comments>http://www.kennybunch.com/blog/2009/03/project-poor-bear-update-3-posted/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 21:19:57 +0000</pubDate>
		<dc:creator>Kenny Bunch</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kennybunch.com/blog/?p=249</guid>
		<description><![CDATA[We posted progress on ole Poor Bear over at Dreamsocket. However, we don&#8217;t want this to be a one way communication outlet on what we are doing. We want you involved. Go check out the post and share your ideas on elements of the game. Help us make Poor happy!]]></description>
			<content:encoded><![CDATA[<p>We posted <a href="http://dreamsocket.com/news/category/development/poor-bear-update-3-development-progress">progress on ole Poor Bear over at Dreamsocket</a>. However, we don&#8217;t want this to be a one way communication outlet on what we are doing. We want you involved. Go <a href="http://dreamsocket.com/news/category/development/poor-bear-update-3-development-progress">check out the post and share your ideas on elements of the game</a>. Help us make Poor happy! </p>
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		<title>Media Framework Solution: Cartoon Network and Jetstream Video Gallery</title>
		<link>http://www.kennybunch.com/blog/2009/03/media-framework-solution-cartoon-network-and-jetstream-video-gallery/</link>
		<comments>http://www.kennybunch.com/blog/2009/03/media-framework-solution-cartoon-network-and-jetstream-video-gallery/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 14:52:02 +0000</pubDate>
		<dc:creator>Kenny Bunch</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kennybunch.com/blog/?p=246</guid>
		<description><![CDATA[Our site has a solutions section that showcases sites and applications where we have used our media framework in the past. In a way it provides a glimpse into the legacy and evolution of the framework. Unfortunately it doesn&#8217;t paint the entire picture, as our largest and most notable solutions haven&#8217;t been posted due client [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://dreamsocket.com">Our site</a> has a <a href="http://dreamsocket.com/solutions">solutions section that showcases sites and applications</a> where we have used <a href="http://dreamsocket.com/products/actionscript-media-framework">our media framework</a> in the past. In a way it provides a glimpse into the legacy and evolution of the framework. Unfortunately it doesn&#8217;t paint the entire picture, as our largest and most notable solutions haven&#8217;t been posted due client PR departments. Sometimes we get a break, mind sets change and we get the privilege to show them out of the blue. Today was one of those days when PR mindset changed. Many thanks to Jim and Paul for making this happen for us. </p>
<p>Long story short, we posted the <a href="http://dreamsocket.com/solutions/video-gallery">Cartoon Network and Jetstream video players</a> we developed to our solutions page. Though these applications are about 3 years old, they still tell an interesting story.  When first developed, they utilized Windows Media through an abstract bridge in Flash. The conversion to Flash video was actually seamless in that we didn&#8217;t change code, we replaced the internal &#8220;playback&#8221;.</p>
<p><a href="http://dreamsocket.com/solutions/video-gallery"Check it out when you get a chance!</a></p>
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		<title>Project Poor Bear designs posted</title>
		<link>http://www.kennybunch.com/blog/2009/03/project-poor-bear-designs-posted/</link>
		<comments>http://www.kennybunch.com/blog/2009/03/project-poor-bear-designs-posted/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 16:42:00 +0000</pubDate>
		<dc:creator>Kenny Bunch</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kennybunch.com/blog/?p=244</guid>
		<description><![CDATA[We made a new post over at Dreamsocket which contains new designs, animations, and creative write up on our IPhone game (Project Poor Bear) that is currently in progress. Trevor has some great insights into his thoughts for the game. Go check it out!]]></description>
			<content:encoded><![CDATA[<p>We made a <a href="http://dreamsocket.com/news/category/development/poor-bear-stage-2-design">new post over at Dreamsocket which contains new designs, animations, and creative write up</a> on our IPhone game (Project Poor Bear) that is currently in progress. Trevor has some great insights into his thoughts for the game. <a href="http://dreamsocket.com/news/category/development/poor-bear-stage-2-design">Go check it out</a>!</p>
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		<title>Speaking at NAB: Game and TV Collaborations</title>
		<link>http://www.kennybunch.com/blog/2009/03/speaking-at-nab-game-and-tv-collaborations/</link>
		<comments>http://www.kennybunch.com/blog/2009/03/speaking-at-nab-game-and-tv-collaborations/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 14:30:16 +0000</pubDate>
		<dc:creator>Kenny Bunch</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.kennybunch.com/blog/?p=241</guid>
		<description><![CDATA[I was asked, agreed, and received confirmation that I will be speaking at the NAB conference in Vegas this month. The presentation/panel is titled &#8220;Game &#038; TV Collaborations&#8221; and is focused on solutions that integrate games with video based entertainment. I will be showing off the Playstation Megasode that we built a few years back [...]]]></description>
			<content:encoded><![CDATA[<p>I was asked, agreed, and received confirmation that I will be speaking at the NAB conference in Vegas this month. The presentation/panel is titled <a href=" http://www.nabshow.com/2009/education/sessiondetail.asp?id=159809">&#8220;Game &#038; TV Collaborations&#8221;</a> and is focused on solutions that integrate games with video based entertainment. I will be showing off the <a href="http://dreamsocket.com/solutions/megasode">Playstation Megasode</a> that we built a few years back and participating in the subject discussion. </p>
<p>The presentation is slated for Thursday April 23 at 10:15.<br />
You can <a href=" http://www.nabshow.com/2009/education/sessiondetail.asp?id=159809">find all the details here</a>.</p>
<p>It should be quite interesting presenting at NAB, since the crowd is so different than a lot of the places I speak. It also marks my first attendance to the event, so I&#8217;d love to hear feedback from others that have attended in years past.</p>
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