Presenting at the Flex User group in Atlanta tonight
Posted by Kenny Bunch in Uncategorized on April 29th, 2009
Its late notice, but better late than never. I will be presenting along with Alan Queen tonight at Atlanta’s Flex User Group in Buckhead. Alan will begin the night with talking about dynamic audio with Flex/Flash/Air and then I’ll close it out talking about general media applications and our framework.
The meeting starts at 6:30 and is at
Echo Eleven’s offices
3525 Piedmont Rd NE
Building 7, Suite 400
Atlanta, GA 30305
The meetup site has more details. Definitely come out if you can, it looks to be a great meeting! If you do, make sure to RSVP as it looks like the list is pretty large right now.
Collision Detection and Poor Bear
Posted by Kenny Bunch in Uncategorized on April 15th, 2009
Chad posted a nice article on Dreamsocket.com outlining some problems he was trying to solve with doing collision detection and his solution. It is an interesting read and gives you some technical insight into some of our development process with Project Poor Bear. Check it out when you get a chance.
Media Framework license and pricing changes
Posted by Kenny Bunch in ActionScript, Flash, General, Projects on April 2nd, 2009
Today we introduced a new license and pricing model for the Dreamsocket Media Framework.
The new license model:
- $99 - Individual
- $350 - Small Business (2 - 20 employees)
- $895 - Midsize Business (21 -50 employees)
- $1895 - Large Business (51+ employees)
To see all the details of the change and why we did it, check the post over on our site.
If you haven’t checked out or grabbed your copy of the product, now is a great time!
Clean Media Framework Documentation on Dreamsocket.com and in AS2 1.1.68 and AS3 1.1.84 release
Posted by Kenny Bunch in Uncategorized on April 1st, 2009
We updated all the ActionScript Media Framework documentation on the site today along with all the documentation in the product downloads. Though we put out a new release, nothing really changed but the docs and those changes were simple. We removed all uncommented private/protected class properties from the documentation. This makes reading the documentation less of a headache since its less clutter.
Anyone that saw our earlier post on the as2api source code changes, some of the capabilites that allowed us to selectively clean up the ActionScript 2 code base are in that post. Good times :).
Stay tuned for more goodies!
Modified as2API source and binary posted
Posted by Kenny Bunch in Uncategorized on April 1st, 2009
We modified the as2api doc tool for ActionScript 2 to include hiding/showing private members, events, and @private tags. The source and information is posted over at Dreamsocket. If it is useful to you, go read about the changes and grab it!
Project Poor Bear Update 3 posted
Posted by Kenny Bunch in Uncategorized on March 31st, 2009
We posted progress on ole Poor Bear over at Dreamsocket. However, we don’t want this to be a one way communication outlet on what we are doing. We want you involved. Go check out the post and share your ideas on elements of the game. Help us make Poor happy!
Media Framework Solution: Cartoon Network and Jetstream Video Gallery
Posted by Kenny Bunch in Uncategorized on March 30th, 2009
Our site has a solutions section that showcases sites and applications where we have used our media framework in the past. In a way it provides a glimpse into the legacy and evolution of the framework. Unfortunately it doesn’t paint the entire picture, as our largest and most notable solutions haven’t been posted due client PR departments. Sometimes we get a break, mind sets change and we get the privilege to show them out of the blue. Today was one of those days when PR mindset changed. Many thanks to Jim and Paul for making this happen for us.
Long story short, we posted the Cartoon Network and Jetstream video players we developed to our solutions page. Though these applications are about 3 years old, they still tell an interesting story. When first developed, they utilized Windows Media through an abstract bridge in Flash. The conversion to Flash video was actually seamless in that we didn’t change code, we replaced the internal “playback”.
Project Poor Bear designs posted
Posted by Kenny Bunch in Uncategorized on March 26th, 2009
We made a new post over at Dreamsocket which contains new designs, animations, and creative write up on our IPhone game (Project Poor Bear) that is currently in progress. Trevor has some great insights into his thoughts for the game. Go check it out!
Speaking at NAB: Game and TV Collaborations
Posted by Kenny Bunch in Uncategorized on March 26th, 2009
I was asked, agreed, and received confirmation that I will be speaking at the NAB conference in Vegas this month. The presentation/panel is titled “Game & TV Collaborations” and is focused on solutions that integrate games with video based entertainment. I will be showing off the Playstation Megasode that we built a few years back and participating in the subject discussion.
The presentation is slated for Thursday April 23 at 10:15.
You can find all the details here.
It should be quite interesting presenting at NAB, since the crowd is so different than a lot of the places I speak. It also marks my first attendance to the event, so I’d love to hear feedback from others that have attended in years past.
Dreamsocket Media Framework AS2 1.1.66 and AS3 1.1.83 Released
Posted by Kenny Bunch in Uncategorized on March 26th, 2009
While I was on vacation we released a new point release of the Dreamsocket Media Framework. The main focus of the release was documentation, documentation, and documentation. In addition, we made some structural changes in the project that are aimed at some future additions/changes we are working on. We consider this release a small step before we take a big leap ;). Stay tuned, much more on the way!
Check out the full write up on the release here.
Check out the entire set of release notes here.

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